Although Snake acquires various weapons (ranging from handguns to rocket propelled grenades), the emphasis is on using stealth to avoid confrontations. Snake, controlled by the player, must move undetected through a hostile, enemy-filled environment. The gameplay of Snake Eater is similar to that of previous games in the Metal Gear Solid series. It is now widely considered to be one of the greatest video games of all time. Snake Eater was a commercial success, having sold 3.6 million copies worldwide by August 2005. Metal Gear Solid 3: Snake Eater was critically acclaimed, receiving praise for its story, gameplay, graphics, setting, characters and ending, as well as departing from the series' typical conventions. The story of Snake Eater is told through numerous cut scenes and radio conversations. While the setting has changed, the game's focus remains on stealth and infiltration, while retaining the series' self-referential, fourth wall-breaking sense of humor. While previous games were set in a primarily urban environment, Snake Eater adopts a 1960s Soviet jungle setting, with the high tech, near-future trappings of previous Metal Gear Solid games being replaced with the wilderness. Set in 1964 (three decades before the events of the original Metal Gear), the story centers on FOX operative codenamed Naked Snake as he attempts to rescue a Russian rocket scientist by the name of Nikolai Stepanovich Sokolov, sabotage an experimental superweapon, and assassinate his defected former boss.
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